Well, here we go with a tutorial for making simple and extremely realistic surface water. You can either use this as a top down view or transform it to make an ocean or underwater surface.
Step 1. Hit
D on your keyboard to reset your swatched to black and white, then do a
Filter -> Render -> Clouds
Step 2. Do a
Filter -> Sketch -> Bas Relief and set the [i]Detail[/b] to 15 and the
smoothness to 1.
Voiala! Quick and great water! Now just do
Ctrl + U for the Hue/Saturation options and set it to taste (With the color box
checked)
Now duplicate your layer, with
Ctrl + J or
Layer -> Duplicate Layer, select your duplicate layer, Do a
Filter -> Blur -> Gaussian Blur of about 2-3 pixels (Depending on image size) and set the blending mode to lighten. (You can merge your two layers together if you're planning on moving it)
And there we go! Quick and realistic water!
But don't stop there, continue on and personalize your water to make it unique and special.
This tutorial was written by
Andantonius.
Feel free to E-mail him via the
Biorust Forums