Old 04-17-2008   #31 (permalink)
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what do you mean by yellow circle with yellow spots? I cant find that.
I mean when we have to select the lamp/light part I cant find it. Help?
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Old 04-17-2008   #32 (permalink)
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Originally Posted by arsena3 View Post
I mean when we have to select the lamp/light part I cant find it. Help?
Whooooo i got it. but mine isnt yellow
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Old 05-05-2008   #33 (permalink)
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Re: John Dovey

Re. grouping the tree levels. I Parented them and that does just what one wants with copying, moving, rescaling. I will look into whether Parenting == Grouping when time allows.

Re. UV mapping direction, there are ways to rotate it, but if you ran the tutorial in the specified sequence you will not have to. Perhaps you missed the step where you specify Tube mapping?
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Old 05-05-2008   #34 (permalink)
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I mean when we have to select the lamp/light part I cant find it. Help?
A way I discovered to find any object is to open an Outline window and click on the desired object to select it, then switch to Local view in the 3D View window. Only the desired object will be shown. Remember to switch back to Global view once you know where the item is.
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Old 05-05-2008   #35 (permalink)
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Sun position

Contrary to what one would infer from this tutorial, the position of Sun light objects makes absolutely no difference. Suns are just directional light sources. The critical thing is to Rotate the Sun so that it's directional points in the right direction. Translation/location/position has no effect, so place it wherever it is convenient for you to work with it.

(Spotlights are very position-dependent, though).
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Old 05-08-2008   #36 (permalink)
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Don't need to sel. Camera to set World color

You don't need to select Camera to set the World BG color. As long as your current context has the World Buttons subcontext available, it will work. No matter how you get to this button screen, you are still configuring the single World object.
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Old 06-09-2008   #37 (permalink)
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my final product was no perfect nor very good...but still good for my first 3D ever...thanks for the tutorial, it was great!
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Old 06-14-2008   #38 (permalink)
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Thumbs up BioRust RULES!

I've been trying for years to find a 3d program that I could learn to use without taking expensive and extensive college classes. Thanks to blender, and this tutorial, I think I've finally found a way. After completing the tutorial as it was written, (more or less), I went on to add a few personal touches of my own. (Top hat and corncob pipe.) It's not exactly a perfect picture, but I think it came out rather well for a first project. RULES!!
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Old 06-17-2008   #39 (permalink)
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World takes over?

Hi,

I followed the tutorial (obviously not properly!)

I get the snowman and the trees, but when I activate/colour the world, in the render preview I just get blue. The camera is pointing at the scene (I get the picture properly in standard draw type views through the camera (NUM0), but in render - I get all blue. Any ideas?

Cheers,

d
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Old 12-02-2008   #40 (permalink)
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New Blender user

Greetings!
I am a brand new Blender user, and i have a few questions about the program. First off, i have a little bit of experience with 3D designing and modeling. I have a bit of experience with Wings3D and a little bit with Bryce(4).
Now to my questions. I see at the bottom left of the 3D window, there is a key to your orientation from the defined axes (x,y,z). However, i have noticed that the grid layout is flat along the x and y axes, and not the x and z axes. Why is this so? For every program i have used and seen the grid has been on flat on the "bottom", not "standing up." Is there a way to change this?
Also, i seem to have a different version than the one that is used in the tut. This may or may not be the cause of my next problem. That is that i cannot seem to get back into edit mode. I got to step4, where you make the cone for the nose. I have made the two spheres into a group and all, but when i go to make my cone, i see the cone in wireframe, but the spheres fail to also return to their wireframe view. I still get a shaded view of them. I am assuming that when i make the cone, all objects in the window should go into edit mode, an into wireframe, so if i am going wrong somewhere, please inform me.
My last set of questions are general stuff. 1. That tilted pyramid aimed at the origin is the camera right? I just wanted to be sure. 2. The sun-lookin-thing...is that te light source? 3. When i click anywhere in the geometry window, i get a cross-air-with-red-and-white-circle thing that comes to that spot. What is this thing?

Thank you,
Wingman
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Old 12-22-2008   #41 (permalink)
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Angry snowman

hay I need help with the snowman; can't find the pic for the firtree on 2nd layer stuk at #13 in tutorial
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Old 12-23-2008   #42 (permalink)
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Do you mean that you can't find the file at the link, or you don't know where it goes on your computer? Or is it something in-program?
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Old 12-24-2008   #43 (permalink)
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i mean i can find the link but i can't seem 2 add the image in the program?
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Old 12-30-2008   #44 (permalink)
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Thanks for a great tutorial!

I had a few issues at first, but as I worked my way through the tutorial "Blender 3D: Noob to Pro" beside this tutorial, everything fell into place and I even tried to make something of a hat, and a pipe! Snowmen must have a pipe, and added some buttons. I even tried to make the landscape more natural, by subdividing the plane a number of times, and created some hills and a more "chaotic" surface. This is my first project in Blender, and my first attempt at 3D at all. This is what I came up with:




I know the hill behind the snowman is a bit huge, and the subsurf could've been better, but I'm pretty satisfied.
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Old 02-26-2009   #45 (permalink)
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Thanks

Thanks for the tutorial - really enjoyed working through it.

Any other newbs working through it- the tutorial is not as obvious as some- but with a bit of trial and error it is possible to get through it quite easily. If you get stuck just experiment a bit.

I think that there are a lot of user setting that can be changed that mean that the screen shots do not always match my screen.
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