Old 12-01-2007   #31 (permalink)
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hey unleash, I still don't quite get what you mean, or are doing, Could you please post up some screenshots, maybe 1 "normal", 1 "during" rotation and 1 "after rotation" so i can get an idea of what is happening? Personally I would use bones or constraints to create an animation rig for the loading dock arm.

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Slider up : eyes open, slider down eyes closed. is suchs a thing possible in maya? and if so, how?
Yes, abolutely. what you described is called "control rigs" they can get pretty complex but you will only need a small section of a full control rig, the tool you want to use is called "set driven key"

You can find this in the ANIMATION section of maya, under the menu ANIMATE>SET DRIVEN KEY>SET


once you go there, You will get a pop up window, "set driven key"

the DRIVER will be your "slider" and the DRIVEN will be in this case, the hangar door.

you give the driver a range of say 1-10, 1 being closed, 10 being open...
But I believe you will need to "add attributes" to your Driver/Slider first, then you can proceed with the "set driven key" procedure.

Here's a couple tutorials for you to check out , also the help files within maya explain this as well.
TUTORIAL: Set Driven Key Basics
Simply Maya - 3D Video tutorials. Basics - SDK Railtrack Example 1 tutorial (you'll need to sign up on this site to view the tutorial)

Rotating Wheels on a Car - Maya Tutorial--tutorial.jcwcn.com


if you have a hard time setting this up, let me know, and I can do a quick video tutorial for you to show you the process.
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Old 12-01-2007   #32 (permalink)
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The problem with the rotation has been solved, it was not in an animation or such, just when I was positioning everything the rotation thing messed up. But now it works again, I think that is because of the global warming....

Thanks for the tutorials, I will definitely have a look at those!! If I understand those it should get much easier animating.

And off course an update of the pics. I assembled everything I got for the space station so far, and I put some SOS pods in there as well, well more the docks for the SOS pod, get it? And I added the hangar bays as well!!

so now it's time for maintenance paths and such and adding an biodome thing to the rear....
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Last edited by unleash; 12-02-2007 at 01:21 PM..
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Old 12-02-2007   #33 (permalink)
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lookin good dude. when can i come aboard?
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Old 12-02-2007   #34 (permalink)
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Thanks,
you can come along anytime! but you do need special pills
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Old 12-30-2007   #35 (permalink)
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Update...another one:P

So is has been a while since the last update. This is mainly because of my school and different things that had to be done. The other thing was that I had no reall idea's about the looks of the engines...

Now I do have an idea, and therefore and update

This are the engines that will come on the rear of the station. Than I only need to add the side compartments and some additions to the model, like air ducts, turrets or docking spaces...Then I need to make textures for it all, and finally get it in an environment.

I will soon add the complete image, the one where the engines are attached to the station. And maybe with the compartments.
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Last edited by unleash; 12-30-2007 at 10:20 PM.. Reason: new image
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Old 12-31-2007   #36 (permalink)
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very good .
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Old 12-31-2007   #37 (permalink)
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I was thinking of adding compartments to the side of the station. Like a wing of a building....well tell me what you think of that. In the meantime, here is the overall look....
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filling-up-holes-ss2.jpg   filling-up-holes-space-station.jpg  
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Old 01-01-2008   #38 (permalink)
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Okay, this is the space ship with the blocked out compartments. They will become module like things, sience, militairy, communication and so on. It will take me a while to get the concepts into 3D as I have other stuff to do the coming few days...like working

Anyway, I added some vieuws of the almost complete station. As I said before, modeling is almost done so I will have a start with texturing....and then animating and dynamics. So maybe I will add some explosions as well

Hope you like the progress....And all ideas are more than welcome right now....
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filling-up-holes-ss1.jpg   filling-up-holes-ss2.jpg   filling-up-holes-ss3.jpg   filling-up-holes-ss4.jpg   filling-up-holes-ss6.jpg  

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Old 01-05-2008   #39 (permalink)
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1 module finished, 3 to go

the 2nd image is a close up of the lamps on the module....
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Old 01-06-2008   #40 (permalink)
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Alright second module,

tell me what you guys think of it Im a bit stuck with the other 2 designs....I want to make one repair hangar thing, that one might be finished tonight. And I wanted to make a more military thing, for defense purposes and suchs.

Anyone with an idea for a module please reply!!
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filling-up-holes-mod-science.1.jpg   filling-up-holes-mod-science.2.jpg   filling-up-holes-mod-science.3.jpg   filling-up-holes-mod-science.4.jpg   filling-up-holes-mod-science.5.jpg  

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Old 01-06-2008   #41 (permalink)
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hey unleash, are these module all going to fit together? can we see a test render of how it will all go together?

anyways have you thought of a medical module? or a cafe/restaurant/mess hall type module?

It's all looking good, keep it up! can't wait to see it finished.
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Old 01-06-2008   #42 (permalink)
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I'm surprised you haven't included a McDonalds or a Starbucks...
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Old 01-07-2008   #43 (permalink)
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Yeah I could put a starbucks/ Mcdonald/.... kind a thing in a module. The modules are really big so making one mess hall thing is a bit, well then you get a huge mess hall I will see how I can fit the mess thing into the right module(in the image) as that should be the living/ trading module....

Anyway, I finished the science module, the cylinders are the laboratories....the rest is pretty self explaining, right?
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