I'm using Wirefusion to make interactive 3D for the web, and Blender for my modelling.
I've spent 2 days trying to find out how to get the radiosity solution, which is put in the vertex colour information, to a texture image I can transfer by UV mapping via .x3d. I don't make code yet, and have been searching for an appropriate script.
I found one that almost works here...
HowTo:Radiosity baking in Blender - VsWiki
Suggestions?