Old 10-16-2006   #1 (permalink)
a large green cat
 
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3 immage 1 texture

what i'm looking for is a tutorial, if it exists, seems kind of basic so i'm not sure why or how i've missed or not stumbled accross it. but how to use one immage as an immage map, another immage as a texture/bump map, and a third as a transparency map, in blender. this is something i've been doing in autocad which has a streight forward, almost intuitive way of doing so. but of course blender's user interface is entirely different and i'm still very much in the proccess of learning it.

and there are some - many things really, much easier to manage in blender then in cad. like the orientation of textures in space.

at any rate i do know, found, see, can find, how to combine multiple factors/sources, into a texture, but not how to inport/use a seperate immage for each of these aspects of a/the, same, texture.

so any links to such a tutorial would be greatly appreciated.

i'm almost positive there has to be one somewhere. i just can't seem to remember where to find it.

=^^=
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Old 10-16-2006   #2 (permalink)
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some handy links maybe.....
Blender 3d Materials Tutorials(but these are also on biorust!!)
Blender 3D Textures and Materials Tutorials - Pixel2LifeBlender 3D Textures and Materials Tutorials - Pixel2Life

Hope it helps, Texturing can be pretty hard trust me i know
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Old 10-26-2006   #3 (permalink)
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Post Texturing

Under textures, load the images and name the textures.

Under materials, on the right, load the multiple textures to the material. If the material was already selected when you loaded the textures, they will show up there. Check boxes turn on/off the channel. Then there are menu tabs for "map input" and "map to", with choices for alpha, normals, displacement, UV.

Hope that helps too.
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Old 10-28-2006   #4 (permalink)
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thanks very much to both of you. the linked tutorials all look like ones i've run. (though i haven't entirely mastered the u.v. one).

kingofpaine's description sounds like what was looking for. i knew it had to be something i've been staring at and not seeing, or at least comprihending.

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