Hello
Like shown above these are textures for 3D models, no "real cloths" and therefore need no bevel/embossing or such because the bumps and/or displacements are produced/applied at rendertime with separate maps.
zlatiborac:
Don't force yourself, take a rest from time to time...

If you really want to do a tutorial just show it on a plain colored file or anything. As mentioned above it is for texturing cloths in 3D, therefor it mustn't look real on the texture yet. It's the technique, how it'll be practical or easy.
Hope you have a relaxing weekend...
Thanks
Claudio
P.S. However I'm still quite interested in the tecnique you use...