'ello all.. having some troubles with a rotation animation.
The method i'm using is (
http://www.livecircuit.com/garrett/rotatetut.htm) this one. The details are thus:
What i'm rotating is not simple shape like the one in the above listed tutorial, but i am using the individually created frames/layers method (not tween).
My object is round (its a cog/sprocket) and i want it to rotate all 360 degrees(moving 20 degrees per frame for a total of 18 frames) in a continous fashion. Unlike the final result in the tutorial, mine is not smooth. It completes the rotation and then there is a VERY obvious skip where it returns from frame #18 to frame #1.
Is this a simple matter of having the final frame be exactly the same as the first frame? I dont understand because frame #18 is (in the sequence) the frame that would preceed frame #1, and was designed this way so repition would be seamless. Its not.
What am i doing wrong?