Thread: Chevy Bel Air
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Old 06-06-2004   #5 (permalink)
malboroman
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Location: The Netherlands
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Quote:
Originally Posted by 5-0
Thats a pretty good start.

Are you using box modelling techniques on this car?

The polygon count is insanely high. It still looks pretty good but there are to many waste polygons that will slow down your rendering in the end.

I suggest you keep on working on this one, and post us some constant updates.

wow atleast we now have another 3d artist, lol
I am using box-modeling for thiss one... Point-to-point modeling is just too difficult for me. And the polycount isn't that high... I'm just using a hypernurbs smoother, that doesn't slow the rendering down that much.

And I wouldn't call myself a 3d-artist yet... It takes a lot of patience to make such a thing, and that is one of the things I seem to lack.
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