|
raytracing is generally required, but you can also fake your reflections by using a reflection map...
as for layered shaders with raytracing it seems to work fine for me
would i be able to take a look at your shader and see if i can resolve your issue?
__________________
And, isn't sanity really just a one-trick pony anyway? I mean all you get is one trick, rational thinking, but when you're good and crazy, oooh, oooh, oooh, the sky is the limit.
|