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Old 04-23-2008   #2 (permalink)
agentxi
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Join Date: Oct 2006
Location: Red Deer - ish, Alberta
Posts: 538

raytracing is generally required, but you can also fake your reflections by using a reflection map...

as for layered shaders with raytracing it seems to work fine for me

would i be able to take a look at your shader and see if i can resolve your issue?
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