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Originally Posted by LimitLess
i know the very basics of 3dsm. a tiny portion of it. all i need is a basic jump start. I have the 3dsmax 5 bible but iam too lazy to read it. i just finished the first chapter of it. my app is definitly 3dsm. and after that its maya. i also got a book on that. i just need something very easy and broad to foloow that will inspire me to jump into more complex things.
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Good, but there's tutorials for 3D Studio MAX inside the
REFERENCE FILES.
If you plan on a long time commitment, I suggest an upgrade, as MAX 8 happens to be the most stable version of MAX on the earth. With some neat extras, too.
You can try polygonal modelling, but that's where Lightwave is good at. It has lots and lots and lots of room for modelling manuvering, but it's HARD to learn, and you don't wanna spend $800 for a feature MAX has.
Besides that, there's NURBS and Subdivisional modelling. I'm very poor at both, and I've virtually NOT used subdivisional before, but it's kinda a cross between polygonal and NURBS modelling- you switch between layers.
And for help files, I think MAX has an awsome one, Maya too, C4D- WHY is a reference manual substituting a help file?
Lightwave- I suggest you go for a course and rather NOT use the help file. It's way too messy.
I think all apps are as easy to use as another, just the RESULTS made by them differ. C4D is "easy" because it's very easy to make a nice image, while in MAX, Maya and LW (especially LW) you have to have some base knowledge.
(sorry for the caps; I'm used to extensive emphasis)