Welcome, Guest

Please login or register

FORUMS SUBMENU

Register Forum Rules Members List Social Groups Search Today's Posts Mark Forums Read
BioRUST Forums > Graphics Software & Support > 3D Modelling > Tips and trick for Texturing/Materials
Related Links

Thread: Tips and trick for Texturing/Materials

Reply
 
LinkBack Thread Tools Display Modes
Old 02-05-2010   #1
Registered User
 

Join Date: Jan 2010
Posts: 2

Tips and trick for Texturing/Materials

Texturing/Materials
1. To remove an assigned material from a mesh, drag the NONE material from the 'Material/Map Browser' via the 'Material Editor' on to your mesh, or use the UVW Remove utility in the utilities panel (click the 'more' button to open it).

2. To hide the materials in the viewport select 'Object Colour' in the Shaded section at the top of the display tab.

3. You can apply a single UnwrapUVW modifier to multiple meshes simultaneously to allow them all to be unwrapped onto the same texture map a lot easier.

4. If a material is assigned to anything in the scene, small triangles appear in the corners around the material slot in the material editor.

5. Material editor is not the list of all materials in the scene, here is how to list them: Material editor > get material > scene).

6. To display an assigned texture map in the viewport click the 'Show Map in Viewport' button (the blue/white checker cube) in the 'Material Editor'.

7. Click the eyedropper tool next to the material name then click on an object the viewport and it will copy the objects material to the selected sphere.

8. An easier to use alternative to the Morpher material is to create a multi-sub material with the different materials in it then use a Material modifier on the object and animate the material ID over time. This is particularly useful in Mental Ray as that doesnt support the Morpher material.

9. You can rotate the sphere (or custom shape) in the material editor slot by holding down MMB and dragging your mouse. (you can't rotate it if you enlarge the slot window though)

10. When unwrapping uv's using copy and paste is a HUGE time saver.

11. When unwrapping selecting certain chunks and use flatten mapping to get a head start. (instead of using flatten on everything)

12. You can drag and drop images/video right into the viewports from windows explorer to create a new material with that image/video in the diffuse slot. (just use the eyedropper tool [IMG]file:///C:/DOCUME%7E1/NADEEM%7E1/LOCALS%7E1/Temp/msohtml1/01/clip_image001.gif[/IMG]to place it in the material editor) Additionally, when dropping images/videos to different polygon selections, max assigns material IDs as needed and with the eyedropper you get a Multi/Sub-Object material.

13. Saving your uvs in .eps format will allow you to work with them as vector lines in Adobe Illustrator and wont decrease in quality as you zoom in.

14. The 'Render Map' option (right-click a sample sphere whilst in the diffuse/bump/spec slot .etc in the material editor) is great to create bitmaps using all the procedural maps, compositors, etc, available in max.
Even better, you can render animated maps to video files.

15. To unwrap in about 45sec do the following:
Select the head. Add Relax + Spherify modifiers. Crank up the relax iterations. Add an Unwrap UVW on top. Perform a cylindrical mapping (make sure the seam is at the back of the head). Delete both Relax and Spherify modifiers.
Et voilą! Now you have a pretty decent base to work from

16. A Gradient Ramp can do pretty much everything a Mix map does, PLUS a lot more!
Add more flags as needed.
Right-click the flags to access their properties and add your maps there.
Set the Interpolation to Custom to edit that property independently for each flag.
Set the Gradient Type to Mapped and add your mask in the Source Map slotted.
And last but not least, Gradient Ramp has a nice set of Noise settings.
For more tips and trick, free 3d models all3dmodel.com
noorjan is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote Share with Facebook
Old 02-05-2010   #2
Just unleashed!
 
unleash's Avatar
 

Join Date: Jul 2005
Location: Inbetween
Posts: 2,697
Blog Entries: 10
Images: 20

Battle Wins: 1 (rank: #34)
What program are we talking about here?

ooh, and maybe, if you would want, you could write a small tutorial out of this I think that gets more attention than plainly posting it in the forum! And dont get me wrong, that is also appreciated!
__________________
Ads are the cave art of the twentieth century.

That what doesn't destroy us, makes us stronger.
unleash is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote Share with Facebook
Old 02-06-2010   #3
Registered User
 

Join Date: May 2008
Location: nevada
Posts: 3

Smile

thanks I also think it should be a tut or at least stickies
goofygrape is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote Share with Facebook
Reply

Tags
3d max video tutorials, 3d model, 3d models

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
Any tips for a precision? dutchMasta Adobe Photoshop 10 11-28-2008 11:15 PM
Need some tips Snubs Photography & Photo Manipulation 2 04-05-2008 10:47 PM
Blogging Tips sizzla Showrooms & Works In Progress 0 06-11-2007 01:51 PM
Looking for tips Chica-X Showrooms & Works In Progress 6 11-09-2006 01:46 PM
Trick or Treating Evdawg General Discussions 22 11-02-2003 04:37 AM


All times are GMT +1. The time now is 11:08 PM.

Powered by vBulletin Version 3.8.4
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.5.1