07-02-2004
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#16 (permalink)
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Registered User
Join Date: Jun 2004
Location: Canada, Ontario
Posts: 30
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Freelance forum... Sounds good to me...
Just got to find some system to enforce payments after a freelance surrenders whatever graphics, etc. he came up with..
Secondly, early development screenshots sounds like a great idea, except screenshots require graphics... and graphics need to be made. I still haven't got any so here is my first requests for the BioRust community.
Firstly create a city. The city is to have a medieval village theme. Any reasonable number of civilian houses that can be fitted into the space. The village main terrain is grass (feel free to add in a river or whatever if you feel it appropriate). A single weapon shop should be present as well as, armor and item shops.
This city will be the first "scene" of the game. Some background on it: It will be the hero's home village. Farmhouses, and mills should be the most common buildings, as well as some sort of hunting lodge. This city gets razed later on, so the city should be presented as a bright, happy happy place (as rich in detail as the biorust community can achieve), that the player will feel something at seeing it destroyed. The town has a BARE MINIMUM of 1600x1200 pixels. (I would suggest it be bigger if possible). There is no maximum except what can fit in about 40-50 megs (UNCOMPRESSED).
Next, is the main hero. Some background (could possibly change later): Born to a farmer, always found an interest in the tools and techniques of hunting. Should be presented as agile and fast, with a medium build. Clothing will be designed later and overlaid in program. A full walk-cycle is required in all 4 directions, but is not necessary for right now (please try to get 1 of the walk cycles going if possible). Minimum is 45X45 however does not have to have equal proportions and can be any size bigger (must fit within 2 megs uncompressed).
Can't wait to see what you people come up with.
Last edited by FenixRoA; 07-02-2004 at 08:24 AM..
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07-02-2004
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#17 (permalink)
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Lazarus' Child
Join Date: Nov 2003
Location: The Netherlands
Posts: 603
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Just one question... you said it will be in birdeyes perspective... and I'm a little bit ignorant about these things. Is this from above(straight) or in an angle(like 45 degrees)...
And I assume that if it is in an angle it has to be isometric...
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"Only the dead have seen the end of war."
- Plato
Last edited by malboroman; 07-02-2004 at 09:02 AM..
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07-02-2004
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#18 (permalink)
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Registered User
Join Date: Jun 2004
Location: Canada, Ontario
Posts: 30
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No stupid questions...
Not an ignorant question at all.
However, when I said birds-eye view, I did in fact mean a 45 degree angle, such as in many popular SNES 1980-1990 style games, however isometric on the other hand means that the perspective is offset another 45 degrees on the horizontal plane. Normally this would mean additional programming, however, if full levels are designed solely by the graphics team this simply means I need to do extra scripting.
So, basically, it's up to you. I will choose the level and hero which I believe is best suited for the game. Should this be a 45 degree angle on both horizontal and vertical or just on the vertical then I will use that form for the rest of the game. However, now I'm just getting a play area to program, test, and debug my engine as it is, as well as see how difficult loading/moving/playing such images will be.
If you have anymore questions feel free to PM or email me at fenixrod@hotmail.com or otherwise just post in this thread.
Thank you for your continuing support
ONE MORE THING...
To everyone that emails me, PLEASE make sure that the subject line contains the word biorust! Thank you.
Last edited by FenixRoA; 07-03-2004 at 08:11 AM..
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07-03-2004
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#19 (permalink)
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Registered User
Join Date: Nov 2003
Location: My vanjeta
Posts: 1,228
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Okay it sounds like you know what you are talking about.
I would seriously post a demo of your engie with some basic graphics. This would then give me an idea as to what i need to do etc. I am willing to help as long as i know that my work wil be shown. the only way that this can be acheived is by lending me a preview of the engine.
Thanks alot
-5-0
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R.I.P Milkdrop, married to biorust but shortly got banned after sexual discussions, 21/8/04
I hate you all so lick my knads!
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07-04-2004
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#20 (permalink)
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Registered User
Join Date: Jun 2004
Location: Canada, Ontario
Posts: 30
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I don't see the point of releasing a demo of the engine as it stands right now... I'll finish off a little more using some crapola images I found on google, and then I'll release what I have done at that time.
Expect a demo to be out by Monday (crossing my fingers).
Once again thanks to everyone for following up on this thread. Email me if you have something to contribute.
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07-04-2004
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#21 (permalink)
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Registered User
Join Date: Nov 2003
Location: My vanjeta
Posts: 1,228
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okay then cheers dude.
I know how hard it is to get a good demo program to be fully debutgged for possible artists. I should know because i used to be a programmer using a C complier. It was a hideous job with so many lines of code.
__________________
R.I.P Milkdrop, married to biorust but shortly got banned after sexual discussions, 21/8/04
I hate you all so lick my knads!
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07-04-2004
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#22 (permalink)
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Registered User
Join Date: Jun 2004
Location: Canada, Ontario
Posts: 30
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...
now i'm not so sure...
I'm making the engine from beginning to end...
I'm not exactly sure what capabilities you want to see out of my engine by monday..
Basically all i'll have is SOME general map scripts working, and SOME npc scripts working, as well as animations.
If there is something specifically that you are looking for please post here, and i'll make sure to do it before I post the demo.
Also, I'll be using the new VB .net (2003 if you really care), which is a HELL of alot easier then C.
For those of you who are farmiliar with VB programs being slow OR buggy, or otherwise made by some first-year programmer. Please let me assure you that VB .net has improved memory control, and uses a class system (inheritance, objects, etc.) more similar to Java then the old VB. I also will be using every technique I have gained in my 9-years of programming (mostly Java) to make this program at a peak performance rate.
Again, Thanks to everyone for your continued support
Last edited by FenixRoA; 07-04-2004 at 07:32 PM..
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07-05-2004
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#23 (permalink)
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Registered User
Join Date: Jun 2004
Location: Canada, Ontario
Posts: 30
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It's an hour to monday...
Its right now 11:17 PM where i'm from and I have been working on the demo all day...
Unfortunately I do not believe it will be ready for tomorrow, however I will release a screenshot I have by Tuesday if I can not get the demo up by then.
Thank you for your continued patience and support
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07-06-2004
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#24 (permalink)
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Registered User
Join Date: Jun 2004
Location: Canada, Ontario
Posts: 30
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Screenshot
Okay some good news and some bad news...
First of all comes the good.. Attached is the screenshot I promised
Some explanation. The squares are the buildings. They are NOT seperate objects. It is just ONE background image. The 'S' represents the character standing. I will also need the character walking + in all directions. But that is not necessary right away.
The first of the bad news however is that the demo is still not ready, and I am unable to work on it (too much) right now, because a summer course I'm taking is keeping me ULTRA busy..
However, I am still looking for the graphics I mentioned before so, if you have some sketches (or it completed finished) Please send me a msg and we'll meet on MSN to get it.
Thank you for your continued time and support,
Fenix RoA
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07-09-2004
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#25 (permalink)
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Registered User
Join Date: Jun 2004
Location: Canada, Ontario
Posts: 30
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One more time...
At first when I was told of a community of computer graphic designers I thought it would be inappropriate to ask for help with no guarentee of money. However, a moderator here at Biorust assured me that some artists here are drawing just for the fun of it and probably would not mind drawing a few pictures for me.
Initially, when I first came to the community I rated some of the pictures just to see the kind of creativity and artistic imagery I could find at Biorust, and was truly amazed by what most of you can put out, and then claim that it's just something done in your spare time without much thought or care.
So I decided to take a gamble on Biorust and was very excited when I recieved responses by 4 or 5 artists. 2 added me to MSN and have since asked me what I needed.
However, due to extenuating circumstances (I suppose) no one picture has followed through to my inbox and lately responses have been few and far apart. Therefore, I've decided that my time would be better spent writing the game with false pictures, until I am at a stage where I have more to show, and therefore a project that perhaps shows more promise.
So it is with regret to inform you that I will no longer be updating the current program status, specs and graphic requirements on this forum. Thank you to all those who showed enthusiasm in the beginning and have taken the time out of your daily life to indulge me.
I will still be accepting emails at fenixrod@hotmail.com and I will still be rating pictures whenever I feel a need for some outside creativity, however I very much doubt I will start a thread within this community.
I thank you, one last time, for your time and consideration,
Fenix RoA
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07-09-2004
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#26 (permalink)
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Sheep Worrier
Join Date: Sep 2003
Location: Portsmouth, UK.
Posts: 4,122
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No probs FenixRoA - maybe when you get more of your background engine finished the artists will be more forthcoming with their work. I know full well how difficult it is to develop games with volunteer help. When designing the OTT TC for quake 2, I had the help of several model designers - one of whom worked in the industry. It *STILL* took over a year to finish the project!
My advice to you m8 is to just persevere and not get too drawn down by the slow progress of development. It will get finished eventually if you keep at it, but try not to set too many tight deadlines, or you'll just get exasperated.
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07-26-2004
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#27 (permalink)
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Meow
Join Date: Jul 2004
Location: Virginia, USA
Posts: 212
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Freelance would be nice.
And this game sounds cool thus far. I would love to see a screen shot.
My brother was working on a side scrolling game for a little while. This is probably much different, but the experience is cool.
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07-26-2004
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#28 (permalink)
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Moderator
Join Date: Oct 2003
Location: BioRUST Design Community
Posts: 2,652
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Bah, I'll close this post. There's already a freelance forum called 'The Marketplace'. FenixRoA also mentioned he will no longer be updating this thread.
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