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Model to coordinates
Is there a way to convert polygons that i made in a modelling program (blender) to coordinates? I'm programming something in openGL and would want to know if i can make my life easier instead of imagining all the points.
For example I create two buildings on blender using 2 polygons. And I'd want to get the coordinate of these polygons (x,y,z) so that it would be easier for me to program it into openGL.
I hope you understood that hehehehe.
Thanks
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