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hey unleash, i'm not quite sure what you mean, so i was hoping you could post up some screenshots to help with your explanation.
from your previous work...i'm assuming this is maya.
if you mean you are getting some stretching from the projections and what not, I would highly suggest throwing on a temporary texture with a numbered grid on it (i'm attaching the file i use)
so what you do is apply the texture to the mesh you're uv-wrapping, open up the texture editor and have a perspective viewport open beside it. In your perspective viewport just turn on texture view mode (which is #6 on your keyboard) now when you adjust the uv's in the texture editor, you will see it update on your perspective.
just make sure all the squares and numbers are all straight and not warped, etc.
if this doesn't answer your question, can you post up screenshots, and later this afternoon, i'll try and hunt down some good uv-wrapping tutorials that i used to use...(they should be in my archived tutorial section somewheres).
-agentxi-
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Your a Graphic Designer...If you could go back in time you wouldn't go back to see the rise and fall of civilizations, you'd go back in time to destroy comic sans and papyrus.
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