01-16-2007
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#1 (permalink)
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Registered User
Join Date: Jan 2007
Posts: 7
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Realistic wood textures
Hi everyone!
Great place here
Was wondering if any of you has any experience working with wood textures that end up on 3D models?
Making a wood texture is not an issue, I've got dozens nicely set up as patterns etc, but the problem arises when you apply them to a 3D object ie what I need is avoiding the 'flat' look that usually happens - anyone have any experience with the appropriate filters etc to get a good, realistic wood texture?
I am using them in game objects btw, if that matters.
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01-16-2007
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#2 (permalink)
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Janitor of Lunacy
Join Date: May 2006
Location: Sitting in the Wishing Chair
Posts: 4,617
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Well, I'm guessing you'll need to use a bump map, but I'll move this thread to the 3D Modelling forum as I think this is more of a 3D question than it is a Photoshop one and our resident 3D experts are more likely to see it there.
__________________
Religion: It's all fun and games until someone gets burned at the stake...
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01-16-2007
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#3 (permalink)
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Registered User
Join Date: Jan 2007
Posts: 7
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Ah much thanks! I opened it in the Ph. one, because that is what I use.
Let me be clearer - the texture is applied to mashes, furniture in this case but apart from the engraving wood, which does give off a nice effect, I also need just plain wood on parts and I need to avoid the 'flatness'.
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01-16-2007
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#4 (permalink)
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photoshop ninja
Join Date: Oct 2006
Location: Red Deer - ish, alberta
Posts: 499
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hey ashen, you need to use pretty much most of your channels in your shader to get a good texture.
can you let us know what software you are using so that we can help accordingly?
__________________
Your a Graphic Designer...If you could go back in time you wouldn't go back to see the rise and fall of civilizations, you'd go back in time to destroy comic sans and papyrus.
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01-16-2007
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#5 (permalink)
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Rusty Bio-Hazard!
Join Date: Sep 2006
Location: Toronto, Ontario, Canada
Posts: 1,026
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Quote:
Originally Posted by agentxi
can you let us know what software you are using so that we can help accordingly?
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Somebody is going to comment on this.... I just know it!
Mike.
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01-17-2007
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#7 (permalink)
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Janitor of Lunacy
Join Date: May 2006
Location: Sitting in the Wishing Chair
Posts: 4,617
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Hey - nice find, Tony. I haven't tried it out yet, but it looks pretty good and could be very useful.
__________________
Religion: It's all fun and games until someone gets burned at the stake...
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01-17-2007
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#8 (permalink)
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Registered User
Join Date: Nov 2006
Posts: 763
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Its very, very useful. Can use it to create frames, backgrounds all sorts.
Tony_photoplus
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01-17-2007
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#9 (permalink)
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Just unleashed!
Join Date: Jul 2005
Location: Inbetween
Posts: 2,140
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I've heard of it, but mostly my textures are like different on al parts 
=>so no seampless for me(Look at the images, you will see no seamless  )
but i do think it's a very handy programm, so thanks Tony
__________________
"I haven't failed, I've just found out
10.000 ways that don't work."
~Thomas Edison~
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01-18-2007
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#10 (permalink)
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Registered User
Join Date: Jan 2007
Posts: 7
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Quote:
Originally Posted by Tony_photoplus
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Actually that is exactly what I am using. It gives out really good textures so I've used it for quite some time now, with excellent results.
The problem I am facing right now, is that this is the first time I've tried using them with in-game objects and it really does not work. So of course Photoshop seems to be the solution, ie some kind of editing of the textures but so far I've had rotten luck, though it looks great in P, it does not look so great on the model.
Oh of course, thanks for helping guys! 
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01-18-2007
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#11 (permalink)
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photoshop ninja
Join Date: Oct 2006
Location: Red Deer - ish, alberta
Posts: 499
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hey ashen, so you are using it for ingame?
If you are using this for a game, then i would create a specular map, the color map could have your "lighting" painted right into the texture, but most of the more recent gaming engines do support bump mapping and normal mapping...so having to paint in the lighting/shadows isn't as necessary.
bump mapping is a greyscale image that works much like a displacement map in photoshop, where the white is "higher" and black is "lower" and the normal maps are a colored map (usually a gradient from pink to purple/blue) that helps gives the illusion of way more detail than there really is. the specular map will help with how the light will show up on the texture as well, which really helps with getting rid of the "flat" look as well, just keep in mind, don't use a solid colored spec map or your model will look like plastic. it'll need variance, especially with wood.
just do a search on umm, hey tamlin, what's that search engine's name again?
...anyways, use a search engine to find out more on normal mapping, I don't know enough about it to give proper advice, i only know basics on it.
__________________
Your a Graphic Designer...If you could go back in time you wouldn't go back to see the rise and fall of civilizations, you'd go back in time to destroy comic sans and papyrus.
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06-17-2007
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#12 (permalink)
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Registered User
Join Date: Jan 2007
Location: Florida
Posts: 93
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Quote:
Originally Posted by Tony_photoplus
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Do you know of any thing similar to this but for metal textures?
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