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Bryce 3D modelling
Can anyone tell me how to model abstracts in Bryce? I have got very good results with using 3D textures, but I am still unable to create good effects using the wireframe itself. ^_^;
As an example, I present my sig. I rendered the abstract in Bryce, but the basic shape of the wireframe was a lot of random cylinders. Its the texture I applied that makes the difference. What I ask is, is there any other way?
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Last edited by Heruka; 08-28-2005 at 11:15 AM.
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