Here's a work in progress of what I've done so far.
It is an old street, I was inspired by the Concept Art from Hunchback of Notre Dame book. My reasons for chosing this has everything to do with composition, difficulty and a chance to show my modeling/texturing skills. I will be applying to film studios and probably some gaming companies in Canada with this once I am done with high hopes, but in all reality, it's not enough, I'll need 2-3 more pieces to add to my portfolio before a studio will consider me, but it never hurts trying asap
anyways, enough jibber jabber.
used with maya7, rendered in mental ray.
grey image: default shader render using mental ray.
white image: ambient occlusion setting/shows more details in the modeling.
grey
white