|
i know this thread is long dead, but it sounds like no one has really found the answer...
Maya has a nice little tool called "Vertex Normal Edit Tool"
if you are getting weird shading on your polygonal model, then there's a good chance that it's the normals that are getting messed up on the mess, you can change the direction in which the vertex (or vertices, however you call them) face. you just adjust the direction in which it's pointing until you lose the shading.
this tool can be found in
Edit Polygons>Normals>Vertex Normal Editing Tool.
hope this helps for future reference.
you can also play around with the other normal tools in that section...there are a few...and all quite handy
__________________
And, isn't sanity really just a one-trick pony anyway? I mean all you get is one trick, rational thinking, but when you're good and crazy, oooh, oooh, oooh, the sky is the limit.
Last edited by agentxi; 12-03-2006 at 03:29 PM.
|