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3 immage 1 texture
what i'm looking for is a tutorial, if it exists, seems kind of basic so i'm not sure why or how i've missed or not stumbled accross it. but how to use one immage as an immage map, another immage as a texture/bump map, and a third as a transparency map, in blender. this is something i've been doing in autocad which has a streight forward, almost intuitive way of doing so. but of course blender's user interface is entirely different and i'm still very much in the proccess of learning it.
and there are some - many things really, much easier to manage in blender then in cad. like the orientation of textures in space.
at any rate i do know, found, see, can find, how to combine multiple factors/sources, into a texture, but not how to inport/use a seperate immage for each of these aspects of a/the, same, texture.
so any links to such a tutorial would be greatly appreciated.
i'm almost positive there has to be one somewhere. i just can't seem to remember where to find it.
=^^=
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