I'm constantly thinking of ways to improve BioRUST, so I thought i'd create this thread to announce projects I have in mind for 2006, their progress, etc. As always, this isn't a comprehensive list, and i'll happily add any ideas that I think have merit. So, without further ado, here's the list:
Art battles are a confusing affair, and hardly any of them get off the ground. I plan to confront this with an automatic battle system that will allow people to set themselves up for battles with specific rules, etc. When someone accepts the challenge, the script will administrate the battle, enforcing deadlines, etc. Winners of the battles will be decided by public vote, and the votees/participants recorded & rewarded.
- Add a few extra features to the tutorials/resources/webindex browsing system, so that settings for ordering, sorting, etc are all remembered and fully customizable for all users.
- Alter the introduction screens for the resources, webindex, and tutorials systems, so that they are flashier and offer many more options for trawling the content.
Reach beyond 150 tutorials by the end of 2006.
Remember to check back in the new year for progress reports on these features, etc... oh, and to suggest your OWN ideas! :P