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Old 06-30-2004   #7 (permalink)
FenixRoA
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Join Date: Jun 2004
Location: Canada, Ontario
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Arrow Wow

First of all, thank you for the replies, I did not expect to get even this much support.

To 5-0, seeing as the game is only in its first few birth stages, the engine has been fully programmed only to handle animations and basic movements.

To start I will be making a basic GUI design, but without actually seeing what it will look like makes it difficult. I am using some small test images (coke can for player, and some terrain made of a non-tileable water image), it is difficult to judge how big I need the characters to be vs. wall tiles, and other objects, as well as how menus should display what kind of in-game displays I will use/have room for.

As it is right now, all I can really use is some form of 3 or more tileable terrains (grass, desert, paved, etc.). A main hero character (4-direction walk cycle is all i need for right now), and perhaps some sort of building (a weapon shop?).

I will be keeping track of who contributes and I guarentee you will be fully credited for your work.

And to Muffins. I honestly do not know why the moderator, in their wisdom, moved this post to the 3d-Art section, but I do not require any 3-D art. This will be a birds eye view, 2D RPG adventure game.

Thanks again for your time and consideration. As soon as I get screenshots I will post them for those who are interested in seeing the game's progress.

Last edited by FenixRoA; 06-30-2004 at 11:09 PM..
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